Thursday, May 24, 2018

Exhibition Ii, Finland

Still going on is our exhibition in Ii, Finland. Open 13:00 to 18:00, on weekends 11:00 till 15:00.
Besides our videoinstallation you can see Tina Madsens Bio Art piece working with DIY natural indicators. I worked on the topic of history of Iijoki and added some drawings about working conditions, life and how it changed. Additional performance instructions and drawings by Tina. A bit invisible is a virtual work where I reflect about the stories of Iijoki in a surreal way, that VR can be viewed with mobile devices like smart phones and tablets, using the device orientation to look around. The link is

http://block4.com/vr/Iijoki/ii.html

On IOS devices tab on the screen after the VR is loaded to hear the sounds. Don't forget to close the tab when you are done so its not wasting your battery in the background.

for exhibition see
https://artii.fi/artists/tina-mariane-krogh-madsen-dk-malte-steiner-de-pintajannitys-iijoki-suhteet/

picture from the opening by Riitta Räinä:

Monday, May 7, 2018

Masterclass at Oulu Art Museum

On tomorrows 8. May Tina Mariane Krogh Madsen and me give our Masterclass on Artistic mapping through sound, movement and notation at Oulu Art Museum in Finland:

https://www.ouka.fi/oulu/luuppi/tapahtumat/-/asset_publisher/dB7QbNRqmoFA/calendar/id/17812385

Thursday, May 3, 2018

vr back

Being artist-in-residency in Ii gave me time to finish an online VR piece for my music project Notstandskomitee, done with WebGL and compatible with modern browsers but preferable to watch on mobile devices like phones and tablets/pads because the device orientation does control the point of view. On IOS devices tab on the world after it loaded to hear the sound. And close the browser tab after you are done so the battery is not drained in the background:

http://www.block4.com/vr

My tradition with VR goes back to the 90s, when VRML was about the next big thing after WWW and HTML, which unfortunately never happened. After experimenting with online VR worlds and the multiuser system Blaxxun, it became appearent that it was to ahead of its time. I concentrated on working with 3d game engines for live visuals for my music projects or art installations, more on the page linked above. Virtual reality will also a part of our installation at Art Ii biennial.
I am happy to see that HTML5 and WebGL take off where VRML left.



Tuesday, May 1, 2018

capturing Iijoki

The Iijoki river starts to flow again and we captured great material for our upcoming art installation in Ii.





Sunday, April 22, 2018

Csound on Raspberry Pi

Raspberry Pi + Python + Csound is a good combination, especially with OpenCV thrown in. I created a new instrument by embedding Csound in a Python application which I am going to use on our upcoming TMS concert 29. May in Ii. Steven Yis examples helped me to get started:

Saturday, April 21, 2018

Ii residency, week 3




We are in the third week of being artists in residency at KulttuuriKauppila in Ii, Finland. Tina finished already enough artworks for two exhibitions with her own brand of processual bio art, we made a lot of fieldrecordings and working on Pd patches and Csound applications for our upcoming TMS concerts. I made two drawings so far and work on tracks for my projects Elektronengehirn and Notstandskomitee. On May 8th we give our master class at the Oulu Art Museum, talking about artistic mapping with sound, movement and notation.

Tuesday, March 27, 2018

new Elektronengehirn album out

16 years after the last complete Elektronengehirn album µc, block 4 releases the new Ø with electroacoustic pieces from 2002 till 2017. In that time Elektronengehirn became more a live project, with which I experimented with different means of expressions, exploring alternative controllers like wind-controller, data gloves and custom build ones.